Martin Penberthy | Sound Designer | Composer |
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Sound Designer | Multi-Genre Composer | Guitarist | Percussionist
Logic Pro X, Alchemy, Serum, Pro Tools, Sibelius, MuseScore, Wwise, FMOD, Pure Data, Unity C#, C++
Martin Penberthy is a Pacific Northwest based sound designer and multi-genre composer. He recently graduated from Digipen Institute of Technology with a BA in Music and Sound Design.
Martin specializes in music and sound design for linear and non-linear media such as films and games. He has contributed to four Digipen game projects, two of which were showcased at the Digipen PAX West 2016/2017 booths. He also works as a sound designer and composer for Windup Audio. Martin has a broad skill set including guitar (classical/rock/metal/blues), orchestral composition, live recording, game audio middleware (Wwise/FMOD) and electronic composition.
Composer/Sound Designer (Contract)
(Aug. 2019 - Current)
RTS Dungeon Crawler, Unity, Wwise
Martin Penberthy
Demo Reel
Audio Lead/Composer/Sound Designer
(Sept. 2017 - April 2018)
Arena Boat Sports, Custom Engine, Wwise
Audio Lead/Composer/Sound Designer
Crystal Bound (Sept. 2016 - May 2017)
Co-op Action Adventure Game, Custom Engine, FMOD
Selected for DigiPen Booth PAX West 2017
Audio Lead/Composer/Sound Designer
Gear Princess (Sept. 2015 - May 2016)
Gear Themed Platformer, Custom Engine, Audio Hardcoded
Selected for DigiPen Booth PAX West 2016