Martin Penberthy | Sound Designer | Composer |


Sound Designer | Multi-Genre Composer | Guitarist | Percussionist 

Logic Pro X, Alchemy, Serum, Pro Tools, Sibelius, MuseScore, Wwise, FMOD, Pure Data, Unity C#, C++

Martin Penberthy is a Pacific Northwest based sound designer and multi-genre composer. He recently graduated from Digipen Institute of Technology with a BA in Music and Sound Design.

Martin specializes in music and sound design for linear and non-linear media such as films and games. He has contributed to four Digipen game projects, two of which were showcased at the Digipen PAX West 2016/2017 booths. He also works as a sound designer and composer for Windup Audio. Martin has a broad skill set including guitar (classical/rock/metal/blues), orchestral composition, live recording, game audio middleware (Wwise/FMOD) and electronic composition.

Composer/Sound Designer (Contract)

Lords of Nether

(Aug. 2019 - Current)
RTS Dungeon Crawler, Unity, Wwise

Martin Penberthy

Demo Reel

Audio Lead/Composer/Sound Designer


(Sept. 2017 - April 2018)

Arena Boat Sports, Custom Engine, Wwise

Audio Lead/Composer/Sound Designer

Crystal Bound (Sept. 2016 - May 2017)

Co-op Action Adventure Game, Custom Engine, FMOD

Selected for DigiPen Booth PAX West 2017

Audio Lead/Composer/Sound Designer

Gear Princess (Sept. 2015 - May 2016)

Gear Themed Platformer, Custom Engine, Audio Hardcoded

Selected for DigiPen Booth PAX West 2016